Tag Archives: gaming

Playing an Interview


I was lucky enough to sit down and interview a good friend and gamer, Dion. Who spends his time working at a game store, hanging with friends and always pushing himself to be better at the games he likes.

Here is part of the transcript of the interview:

James: You have multiple high-scores in multiple games, have you ever thought of competing at an international level?

Dion: I honestly don’t think I am good enough. Like don’t get me wrong, I would love to get sponsored and travel, representing Australia and a gaming company. I am just happy to hang around home, I like my job and I am happy with what I have, I feel it would be too much responsibility and it would take the fun out of the games.

James: You first picked up a controller when you were 2? What makes games so appealing for you?

Dion: Well that’s what my Dad told me and I was just in a trance ever since. The appeal is probably everything, if that makes sense. When you buy a game you always want to see what is going to happen next. Like if you were to watch a TV series or read a book, you always want to see how it ends. I always buy games; don’t always have time to play all the ones that I own but the ones I do play would be mainly due to the game-play. If I get sucked into a game and it keeps me entertained it is one of the best experiences.

James: One of your best games is Guitar Hero, but it has come at a cost?

Dion: Yeah, sadly. With Guitar Hero you need to have fast fingers, quick reflexes and the ability to multitask. You pretty much play the Guitar section from music. From all the effort needed to be good, I got arthritis in my hands and fingers. So when I get a new game I can’t play it for as long as I would as it starts to get painful, so it has affected my skills.

James: You have been playing games for over two decades, how much has changed from the games you use to play to the ones that are out now?

Dion:  I would say everything, like the graphics have changed, the game-play has changed, the fans have changed, and the companies have changed. The gaming industry is in constantly synchronization with the improvements of technology, so everything except the personalities like ‘Mario’ [Nintendo’s mascot] would change.

James: There has always been this idea that violence in video games causes aggression and violent behaviour in people. Have you experienced it or even believe it?

Dion: There have been studies that show that there is a link, so can’t really object to it. I would also put it to the expectation of changing technology. Like when you create a violent game, the next game has to be even more violent, and then if there is a competitor then that game has to be even more violent. I haven’t personally seen aggressive violence, like when you get a bunch of guys sitting around playing a multiplayer game there is going to be a little bit of banter, but nothing over the top.

Internet: making or breaking a game



The internet is a widely used tool that can make or break a company merely from a bad product or a bad reputation.

Internet and gaming have come together in many ways, such as being able to play multi-player games from consoles over the web, an easy way to view up-and-coming products from gaming developers and companies and also a powerful tool to talk and banter about games and game play.

When there is a new release the internet would be the avenue to get the word out. This is a very handy way to popularise a game, especially when it is portrayed on gaming channels such as YouTube or spoken about on influential, well-known blogs.

Just as there is success there is also downfall, when the release of a product is known to be a ‘flop’, where the expectation of popularity for the released item is nowhere near the actual quantity being sold after the release.

Nintendo is one of the biggest gaming companies around the world which has always had success but it is no stranger to failing. With products such as the Nintendo 64 (N64) –  overall it was good and had just as much popularity as it does now, however the N64 was still driven by cartridge used games, even though CD’s were being used for games. These cartridges were chunky and grey and they were easily obstructed by dust. This created the fond memory of having to blow on the cartridge and inside the console in attempt to play the game.


‘The GameCube’, this cubed, purple coloured plastic was released to rival Sony’s PlayStation Two. With the look of a child’s toy and the only Nintendo console not be released with a Mario game starter, avid fans were displeased. From the change of cartridges came little disks, easily broken and easily lost.



The GameCube and the N64 both had displeasing qualities, they were still purchased knowingly that there will always be another console released, another console that would give the fans what they want.

I talked to a reputable salesperson at a gaming store. I was interested to know what sort of games fail or succeed, in his opinion. “If your looking for something that is worthwhile and isn’t going to bore you the first time you play it, it would depend on what sort of game you like and what sort of features you would want in a game”,”you need to know what games interest you… the gaming companies can only do so much in an attempt to please everyone”.

Extra Links:

How to create a successful account on YouTube:


Top 10 Nintendo Fails, YouTube opinion:

Gaming Aggression: Playing out an act



Gaming has become a relaxing and socially viable part of everyday life. 90% of all Americans play some type of game. This has brought up the concern of aggression in our society.

Gaming has always been around for me, I have always been in the vicinity of playing or watching someone who is playing a game. I haven’t always seen aggression in playing the game from myself but when I watch other people they act out a violent behaviour.


Researches have done extensive studies about aggression, imitation of violence, gender differences and competition when playing video games. This research has shown that violence has a positive connection when playing video-games and also influences people’s aggression towards other, when comparing those who play to those who do not.

When a game is about “how can we get information from this person”, “how can I steal the required item, when there are people blocking my way” or “I need to get to this destination as quick as possible”, the game always is meant to be pushing the player into a physically violent scenario in order to get to the target.


This aggression is known to come out in social situations especially when playing a multi-player video game. With video games constantly changing and being able to use the internet to play worldwide. Depending on the genre of the game, there will be violent expressions of success or failure. When playing a first person shooter, where the objective is to assassinate someone else, over and over again, this is seen to influence aggression in the person playing and also challenges the perception of reality, shoot someone, they get up, so shoot them again. This scenario provides a gateway for vulgarity and gloating, feeling happy for killing another person.

I talked to a group of my friends who are into gaming, of any sorts. One of my friends responded with, “the violence we find in video games can come out as aggression in our daily life, but it would definitely depend on the age of which people play the game and the understanding that there is around violence in games”, this sumed up the understanding that there are age restrictions on gaming for a reason and that there is a need to always teach kids the difference between what they do in a game and what actually would happen in real life.

The youth of today are known to be more desensitized to the violence that occurs in games and also in real life. This shows that in order to make a video game popular that follows the trend of violence, the creators of the game have to come up with more violent and obscure ways to appeal to their target audience.

Extra Links:

YouTube series which is about anger and gaming (Language warning, volume warning):

BBC news on aggression on children:


ABC overview of violence and aggression in gaming (PDF):