Tag Archives: interview

Emotional history – Twin interview


I was given the task of creating an audio track that related to one of the six raw human emotions – Anger, Fear, Happiness, Sadness and Surprise. I was not sure about what I was going to do in regards to exploring the emotion through the telling of a story. Focusing on the emotion of happiness, because it seemed one of the easiest to accomplish, I questioned if a literal or conceptual approach would be beneficial in showing happiness.

Regardless of the approach the interviewing was more difficult that I first thought, considering the people I interviewed were close friends the idea of trying to convey an emotion was difficult as I couldn’t maintain a some-what serious approach in my questions. On the other hand the easy-going comfortable area for which the interview had taken place (the interviewee’s house) there was that ideal that I could get more personal and more in-depth about exploring the emotion I was trying to achieve. Separate from the relationship I have with the people I interview there is always the chance that I do not have the right questions to get the emotional response that I need so a lot of thought is needed to ask the right questions.

Communicating the emotion I wanted expressed and the idea I had seemed like a pitfall but the biggest one was the awareness of surrounding background noises that appear in the interview as I listen to it on the computer. Going through and editing out all of the bumps, laughs and pauses seemed a necessity in achieving the emotion but also knowing when to keep something in as to benefit the interview was a challenge.

Learning that the interview process is much longer than what is shown was a surprise when doing it myself – the length of the interview and the amount of information I needed to fulfil what my idea dealt with a lot more recording and editing then what I would expect. I am pleased with my result but I still question if the amount of times that I hear the final product and the emotion I get from it either reflects my relationship with the brother I interviewed or that my work is able to resonate with other people.

If I was to do this process all over again I would be mindful of the amount of effort needed in gathering information and formulating questions that would provide some emotional response in the interview – though that would be on the person that gets interviewed as well.

Exploring the idea of happiness I had interviewed Paul and Matt Katselos – they are 23 years old and are twin brothers. My idea was to capture the unique situation in which their relationship has evolved into – I wanted to explore the idea that since they looked nothing alike they were still able to have an independence and from each other while still maintaining a close relationship to which twins are known to have. While questioning Paul and Matt I was getting responses that were meaningful and personal; as they were able to ‘bounce off each other’ and freely express themselves in relation to each other.

Overall this assignment was a challenge for me as trying to convey an emotion in just 2 minutes from an interview that would be 20 minutes plus, was up to the editor – trying to simplify emotional stories into 2 minutes is no easy task. I Felt I was controlling what aspects of a whole story would seem to be more important and relevant than the other parts.

Here is my result:

The process of this assignment was interesting and inventive and I am happy with my end result.


Floating Soft Guitar https://soundcloud.com/mcoffman/floating-soft-guitar-98
User:  https://soundcloud.com/mcoffman

Playing an Interview


I was lucky enough to sit down and interview a good friend and gamer, Dion. Who spends his time working at a game store, hanging with friends and always pushing himself to be better at the games he likes.

Here is part of the transcript of the interview:

James: You have multiple high-scores in multiple games, have you ever thought of competing at an international level?

Dion: I honestly don’t think I am good enough. Like don’t get me wrong, I would love to get sponsored and travel, representing Australia and a gaming company. I am just happy to hang around home, I like my job and I am happy with what I have, I feel it would be too much responsibility and it would take the fun out of the games.

James: You first picked up a controller when you were 2? What makes games so appealing for you?

Dion: Well that’s what my Dad told me and I was just in a trance ever since. The appeal is probably everything, if that makes sense. When you buy a game you always want to see what is going to happen next. Like if you were to watch a TV series or read a book, you always want to see how it ends. I always buy games; don’t always have time to play all the ones that I own but the ones I do play would be mainly due to the game-play. If I get sucked into a game and it keeps me entertained it is one of the best experiences.

James: One of your best games is Guitar Hero, but it has come at a cost?

Dion: Yeah, sadly. With Guitar Hero you need to have fast fingers, quick reflexes and the ability to multitask. You pretty much play the Guitar section from music. From all the effort needed to be good, I got arthritis in my hands and fingers. So when I get a new game I can’t play it for as long as I would as it starts to get painful, so it has affected my skills.

James: You have been playing games for over two decades, how much has changed from the games you use to play to the ones that are out now?

Dion:  I would say everything, like the graphics have changed, the game-play has changed, the fans have changed, and the companies have changed. The gaming industry is in constantly synchronization with the improvements of technology, so everything except the personalities like ‘Mario’ [Nintendo’s mascot] would change.

James: There has always been this idea that violence in video games causes aggression and violent behaviour in people. Have you experienced it or even believe it?

Dion: There have been studies that show that there is a link, so can’t really object to it. I would also put it to the expectation of changing technology. Like when you create a violent game, the next game has to be even more violent, and then if there is a competitor then that game has to be even more violent. I haven’t personally seen aggressive violence, like when you get a bunch of guys sitting around playing a multiplayer game there is going to be a little bit of banter, but nothing over the top.