Tag Archives: games

An Animal That Beat Its Purpose


I was given the freedom to look at how technology plays a role in society. I am always interested in animals so decided to look at how technology impacts the lives of animals. The more research I did the more I saw a pattern about how humans were using technology on animals. The following is an overview of my observations and critique about the ethical and unethical practices on animals.

When we use technology on animals it is to utilize the purpose of that animal to a greater extent that it was. This utilization plays a toll on the animals but it is for the benefit of humans that this happens. The dog for example is a creature designed for many things, hunting, companionship and even aides for the disabled. This ability in a lot of dogs is taught and trained in to dogs for the sake of human interaction. We teach dogs these things in order to better our lives without putting much focus on the natural behaviour of the dog. While there are restrictions on what breed of dogs do certain things, much like how smalls dogs aren’t usually out hunting other animals or Great Danes being used as seeing eye dogs; humans have picked and bred dogs in a manner to suit the needs for these dogs.

Seeing eye dog

Seeing Eye Dogs Australia Source

In a large amount of cases with dogs, when it comes to Dog Shows where trainers display their dog in a manner of a beauty pageant. There has been a lot of breeding for specific traits that people find ideal in a dog and want to keep that trait going through the generations. Over the past 100 years’ dogs have been intentionally altered to satisfy the needs of humans with little consideration for the animals. Pugs and Bulldogs for instance have been bred with a squashed face with little nasal room that causes difficulty breathing. Bulldogs have been bred to be bow legged as it was a desired trait. This breeding of dogs fulfils the purpose of the show dog lifestyle and also the demand for ideal traits in dogs that are desired by the rich and famous.

Dogs and many animals serve a purpose of companionship; to be a pet for an individual or a family. Technology has aided in this purpose by giving people the opportunity to live as long as they are capable of, despite the complications created from selective breeding. By introducing a market where people can get pet insurance on their animals for when injury strikes and they need special treatment from veterinarians. People with loving pets that have an excess amount of money want to make sure their pet gets the best treatment. When a dog gets sick and needs risky surgery there is a hefty price to pay for it. As more people, have gone through this experience there is market for veterinarians to have specialized skills and abilities with performing surgeries on animals that could at one stage could never have been performed.

Our interaction with animals is everywhere. A lot of our food comes from animals but not everyone knows how it gets to our plate from that animal; the process of how that animal gets treated on its journey to being killed. Cows provide us with an abundance of meat and milk based products. This is the cows purpose. Cows have been utilized for centuries as a technology has progressed so to the purpose of the cow. Cows have been bred for a separate purpose of either meat or milk. As each breed, has been treated in a different fashion to utilize its “natural” growth of meat or milk production. Holstein cows are raised to be milk production cows. Technology has impacted on the diet of the breed to boost milk production and consistency. Early research from Douglas and Rowlinson found that a happy and comfortable cow would produce more milk.

Herd of holstein milking cows in field. Cumbria - England

A Holstein Cow. Source

Continuing research found that by analysing each cow individually farmers can track every aspect of the cow and utilize that information to produce more milk. Afimilk tracks the behaviour of the cow to find out when it is in distress or is comfortable, tracks when the cow is in heat to allow the farmer to move the cow to the insemination field so the cow can get pregnant, tracks the weight of the cow to make sure that the cow is growing properly and can analyse the milk produced of the cow to make sure that there isn’t anything wrong with the cow and to make sure that the milk is appropriate for human consumption. With every technology that gets develop it can impact of the animals’ life. Artificial Insemination and Sexed Semen has been created to inseminate a cow with specific gendered semen without the need for a bull to get a cow pregnant.

Artificial Insemination has been a situation for both humans as it was a solution for couples or females who could not get pregnant in the natural fashion. Though considered unethical in many cases because it gives people the chance to be pregnant who naturally cannot it takes the power from natural progression to human capability. Though sexed semen is the ability to choose which gender you have your child whether you want a male or female it is still on ethical trial about being used in humans as gender preference can be considered sexual discrimination and warrant a change in natural balance of men and women over time. Luckily for cows however still considered unethical the impact it has increase the rate in which cows produce milk and utilize female calves. Hinde et al found that cows naturally produce more milk when they know they are giving birth to a female over a male. It is deemed that since cows live in a hierarchy society that if the cow cannot adequately produce enough milk to warrant the birth of a strong male then minimal milk will be produced. The best benefit for farmers was to make sure that cow would only breed female calves and so always have the best milk production rates possible.

The culmination of every technology impacted on cows brought down the natural rates in which a cow would naturally live its life. Holstein cows have a natural lifespan of around 20 years but the excessive increase of technology has brought that down to around 6 years. Technology gives people that chance to utilize the animals for as much as they are needed or as much as they are worth but gives no purpose in the animals’ welfare after the animals purpose has been done. Technology is a tool to better humans but to use on animals for the benefit of the human. To get the most out of the purpose of the animal. When we get food from an animal there is technology to grow the animal in the most effective and efficient way to produce as much meat as possible, where an animal is a companion there is technology to make sure the lifespan of that animal is as long as possible so humans can have them for as long as possible.

Technology as mentioned, is more ethically sound to be used on animals than it is on humans; with a large justification on it saying that the purpose of using animals is to benefit mankind. If humans cannot be used, though technology is being tested for humans then the next best thing are animals. While not every animal gets tested on to the same degree there is a significant way in which animals are bred for the purpose that they are needed for. Lab mice are one of the most common test subjects for scientists so they are bred with the natural intention to be used in the laboratory. While people are concerned about the treatment of animals it is the purpose of animals that drive what is being done to benefit society. Where we have organizations like People for the Ethical Treatment of Animals (P.E.T.A) rallying against the treatment of animals for any scientific discovery it is the purpose of those animals to follow through with what they are meant to do. The animals are bred for a purpose if they are suddenly released they could impact natural order.

lab mice

A lab mouse. Source

Technology used on animals serves a purpose for the benefit of people. Technology used in any way succumbs to this notion that why use technology on animals if it serves no purpose to anyone else. Would it be a test of are we capable of creating something or doing something that we otherwise should not or do we just have the means to create something so we should see if we can?

We have animals that show high levels of intelligence much like the octopus that can get itself out screwed bottles; solve problems and even get out of its tank and move around to eat fish in a different tank and get back into theirs. Technology is being developed that aides in helping animals’ live their normal life – like a 3D printed foot for a duck. Thus, creating cyborg animals. It is only a matter of time before animals are having computers placed upon them, for them to be one with technology and develop the progression of how animals think and to challenge the true intellect of an animal. I wanted to follow the idea that technology used on animals goes beyond the purpose of the animal itself and so I created a Digital Artefact that sets out a future where technology has upgraded the intelligence and natural ability of an Octopus to where it has become one with technology; having the natural ability of an octopus, the upgrades of a computer and developing intelligence beyond that of a human and super computer.

Below is a written Let’s Play with a few pictures of the game I created “ATTACK OF THE CYBERPOD” as an expression of the future development of technology on animals. Here is information on the game.



A better No1

Starting Positions


Human: Roll 7
Action Space “Upgrade at Half the Cost”
5 Mechanical Pieces = 5 upgrades
Undercut + Rocker Arm + Fit + Pinion + Planetary Gears = +5 Attack

Bottle: Roll 4
Mechanical Space “Boss”
Shoulder + Broach = +1 Attack
Standoffs + knurl = +1 Attack
Flange + Boss = +1 Attack
Total upgrades = +3 Attack

Shark: Roll 6
Mechanical Space “Round”
Lug + Sheave = +1 Attack
Rack + Chamfer = +1 Attack
Collet + Round = +1 Attack
Total Upgrades = +3 Attack

Cow: Roll 10
Attack the QUEEN (64)
0 Attack = 0 damage
Pillow Block + Retaining Ring = +1 Attack
Core + Coupling = +1 Attack
Total upgrades = +2 Attack


Human: Roll 7
Action Space “Draw 1 QUEEN Card”
Queen card “-1 Attack”
6 – 1 = 5 Attack

Bottle: Roll 3
Action Space “Upgrade at half the cost”
Nothing for upgrades 😦

Shark: Roll 7
QUEEN Space “Move back to Start”

Cow: Roll 8
Attack the QUEEN
2 Damage
64 – 2 = (62) HP
+1 Mechanical Piece “Die”
Die + Yoke = +1 Attack


Human: Roll 6
Action Space “Deal 1 Damage to the Queen”
1 + 5 = 6 Damage
62 – 5 = (56) HP
+3 Mechanical Pieces “Fixture” “Counterbore” “Spotface”
Fixture + Counterbore = +1 Attack

Bottle: Roll 3
Attack the QUEEN
56 – 3 = (53) HP
+1 Mechanical Piece “Pawl”

Shark: Roll 7
Action Space “Deal 2 Damage to the QUEEN”
2 + 4 = 6 Damage
53 – 6 = (47) HP
+3 Mechanical Pieces “Gage Blocks” “Burnish” “Relief”
Burnish + Relief = +1 Attack

Cow: Roll 7
Mechanical Piece “Gear Hobbing”


Human: Roll 9
Mechanical Piece “Keyway”
Spotface + Keyway = +1 Attack

Bottle: Roll 5
Mechanical Pieces “Face”
Face + Pawl = +1 Attack

Shark: Roll 11
Attack the Queen
47 – 3 = (44) HP
+1 Mechanical Piece “Fillet”
Fillet + Gage Block = +1 Attack

Cow: Roll 6
Mechanical Piece “Gusset”
Gear Hobbing + Gusset = +1 Attack


Human: Roll 3
QUEEN Space “Choose 1 damaged tentacle and place 1 piece back”
44 + 1 = (45) HP

Bottle: Roll 3
Attack the QUEEN
45 – 3 = (42) HP
+1 Mechanical Piece “Bearings”

Shark: Roll 2 (Double 1’s)
Action Space “Move ahead 1 Space”
Action Space “Draw 2 Action Cards; Do Both”
Action Card “If the player that drew this card is playing as the Shark have another turn after this one”
Action Card “Upgrade at Half the Cost”
Roll 11
QUEEN Space “Lose all Mechanical Pieces”
Roll 12 (Double 6’s)
Passed START
+1 Mechanical Piece “Bell Crank”
Attack the QUEEN
42 – 6 = (36) HP
+3 Mechanical Pieces “Pad” “Hasp” “Kerf”
Roll 4
Action Space “Gain +1 Defence”
Pad + Hop = +1 Attack
Kerf + Bell Crank = +1 Attack
Total Upgrades = +2 Attack

Cow: Roll 5
Landed on START
+1 Mechanical Piece “Gage”
Attack the QUEEN
36 – 4 = (32) Hp
+2 Mechanical Pieces “Ratchet” “Idler”
Ratchet + Idler = +1 Attack


Human: Roll 3
QUEEN Space “Add 1 Piece back on to every damaged tentacle”
32 + 3 = (33) HP

Bottle: Roll 3
Action Space “Deal 1 Damage to the QUEEN”
33 – 5 = (30) HP
+2 Mechanical Pieces “Collar” “Clevis”
Collar + Clevis = +1 Attack

Shark: Roll 4
Action Space “Deal 1 damage to the QUEEN”
30 – 8 = (22) HP
+4 Mechanical Pieces “Key” “Journal” Keyseat” “Bushing”
Key + Journal = +1 Attack
Keyseat + Bushing = + 1 Def

Cow: Roll 7
Action Space “Go back to START”


Human: Roll 10
Passed START
+1 Mechanical Piece “Scotch Yoke”
Attack the QUEEN
22 – 3 = (19) HP
+1 Mechanical Piece “Cam”
Action Space “Draw 2  Action Cards; Choose 1”
Action Cards: “Move ahead 3 space” or “Deal 1 Damage to the QUEEN”
19 – 8 = (11) HP
+4 Mechanical Pieces “Shim” “Ball and Detent” “Spline” “Tap”
Cam + Scotch Yoke + Spline + Ball and Detent + Shim + Tap = Double the Stat of your choice
7 x 2 = 14 Attack

Bottle: Roll 9
Action Space “Lose Half of your Mechanical Pieces”
– Discard Bearings

Shark: Roll 9
Mechanical Piece “Geneva Cam”

Cow: Roll 6 (Double 3’s)
Mechanical Piece “Jig”
Roll 5
Mechanical Piece “Casting”
Jig + Casting = +1 Attack


Human: Roll 8
QUEEN Space “Add 1 tentacle back on to every damaged tentacle”
11 + 1 = (12) HP

Bottle: Roll 5
QUEEN Space “-1 Attack Stat”
4 – 1 = 3 Attack

Shark: Roll 8
Action Space “+1 Defence”
2 + 1 = 3 Defence

Cow: Roll 11
Mechanical Piece “Countersink”
Countersink + Gage = +1 Attack


Human: Roll 6
Mechanical Piece “Neck”
*Reshuffle used Mechanical Pieces Deck*

Bottle: Roll 9
Passed START
+1 Mechanical Piece “Bell Crank”
Attack the QUEEN
12 – 3 = (9) HP
+1 Mechanical Piece “Boss”
QUEEN Space “Lose 1 Mechanical Piece”
– discard Bell Crank

Shark: Roll 6
Passed START
+1 Mechanical Piece “Scotch Yoke”
Attack the QUEEN
9 – 8 = (1) HP
+4 Mechanical Pieces “Spline” “Shim” “Tap” “Ball and Detent”
Action Space ” Destroy 1 of the QUEENS tentacles”
1 – 1 = (0) HP
Spline + Shim + Tap + Ball and Detent + Scotch Yoke + Geneva Cam = Double Attack
8 x 2 = 16 Attack

Number 2 the death

The QUEEN has seen the door of DEATH!

The stats into the revenge round 3

The Stats going into the second phase

                                                                                   REVENGE BOARD

The Battle Board start No.4

Players are going to face their greatest threat in order to reach salvation!

Character turn

Cow: Roll 7
-1 Attack
7 – 1 = 6 Attack

Human: Roll 10
+2 Attack
14 + 2 = 16 Attack

Bottle: Roll 7
+1 Attack
3 + 1 = 4 Attack

Shark: Roll 9
-1 Attack
16 – 1 = 15 Attack

Octopus Turn

Cow Octopus: Roll 7
[+1 Attack]

Human Octopus: Roll 9
[-1 Attack]

Bottle Octopus: Roll 5
FIGHT vs Shark
Shark has higher Move; gets a chance to escape {4} {1} No escape
4 Att – 3 def = 1 Damage
Shark loses 1 Move Stat

Shark Octopus: Roll 10

Turn 11
Character Turn

Cow: Roll 3
+2 Attack
6 + 2 = 8 Attack

Human: Rolled 6

Bottle: Roll 3

Shark: Roll 8

Octopus Turn

Cow Octopus: Roll 4
[+1 Attack]

Human Octopus: Roll 11
[Lose half your Defence]

Bottle Octopus: Roll 5
[-1 Move]

Shark Octopus: Roll 10
[Lose half your Defence]

Character Turn

Cow: Roll 2 (Double 1’s)
FIGHT vs Shark Octopus
16 Att – 0 def = 16 Damage
Cow loses 8 Attack
Cow has lost all stats
Cow Octopus is now  BOMB
Second fight not fought
Doubles not rolled because of death

Human: Roll 9

Bottle: Roll 11
-1 Movement
0 – 0 = 0 Movement

Shark: Roll 5

Octopus Turn

Cow BOMB: Roll 4
[-1 Att]

Human Octopus: Roll 9

Bottle Octopus: Roll 7
FIGHT vs Human
4 Att – 0 Def = 4 Damage
Human loses 4 Attack
16 – 4 = 12 Attack

Shark Octopus: Roll 7
[+1 Attack]

Character Turn

Cow BOMB: Roll ??
FIGHT Bottle
10 Att – 1 Def = 9 Damage
Bottle loses 4 Attack
Bottle loses 1 Def
Bottle is DEAD
Bottle is now a BOMB

Human: Roll 5

Bottle BOMB: Roll 10 (Double 5’s)
Roll 9
[Lose half your Defence]

Shark: Roll 7

Octopus Turn

Cow BOMB: Roll 7

Human Octopus: Roll 4 (Double 2’s)
Roll 6
[+1 Attack]

Bottle BOMB: Roll 8 (Double 4’s)
[+1 Attack]
Roll 6
FIGHT vs Shark
10 Att – 3 Def = 7 Damage
Shark loses 3 Def = 0
Shark loses 1 Move = 0
Shark loses 3 Att = 12

Shark Octopus: Roll 7
[+2 Attack]

Character Turn

Cow BOMB: Roll 10

Human: Roll 8

Bottle BOMB: Roll 9

Shark: Roll 7

Octopus Turn

Cow BOMB: Roll 8
[+1 Attack]

Human Octopus: Roll 7
[+1 Attack]

Bottle BOMB: Roll 5
[+1 Attack]

Shark Octopus: Roll 4

Character Turn

Cow BOMB: Roll 11

Human: Roll 10 (Double 5’s)
Roll 3
+1 Attack

Bottle BOMB: Roll 8
[+1 Attack]

Shark: Roll 12 (Double 6’s)
Roll 9

Octopus Turn

Cow BOMB: Roll 11
FIGHT vs Shark
10 Att – 0 Def = 10 Damage
Shark loses 10 Attack = 2 Attack

Human Octopus: Roll 6
[Double Attack for Next Fight Only)

Bottle BOMB: Roll 9
JUMP to nearest Character and FIGHT
FIGHT vs Shark
10 Att – 0 Def = 10 Damage
Shark loses 2 Attack = 0
Shark is DEAD

                                                                                       HUMAN WINS!!!

The final battle No.5

The Final Battle!

Human was represented by Mine-cart Steve; Octopus by Mine-cart Pig
Bottle was represented by Leather Steve; Octopus by Skeleton
Shark was represented by Diamond Steve; Octopus by Sheep
Cow was represented by Ginger Steve; Octopus by Zombie
Words presented in [square brackets] imply that the space has no affect on the Octopus

Buff Dudes!


Looking at the card game Yu-Gi-Oh there is a specific element that peaked my interest. The power and might of drawing all of Exodia The Forbidden One’s cards and playing such a powerful monster to combat your enemy. Exodia is a powerful monster that cannot be contained to just one card unlike the rest in the Yu-Gi-Oh game. You have to go through your entire deck to get the 5 pieces of Exodia – Left Leg, Right Leg, Right Arm, Left Arm and Exodia (the torso/face).


Exodia The Forbidden One from Yu-Gi-Oh. Exodia The Buff Dude.

I wanted to create a game that had elements from both Yu-Gi-Oh card game – particularly the collecting of the pieces of Exodia and the dice game Yahtzee where you roll five dice and try to make combinations to score points. The better you roll in making combinations the more points you get. Both elements are quite simple with each game, draw your deck in Yu-Gi-Oh to gather all the pieces of Exodia and, roll the dice in Yahtzee to get the best combination of numbers.

To combine these games I wanted a card game where players would draw from a deck and try to create there own Buff Dude (my take on Exodia) and with that Buff Dude compete in Weightlifting Competitions to see whose Buff Dude is the strongest and takes home the win. So my idea is a combination of Exodia limb drawing, Yahtzee dice rolling, the ‘healthy’ workout of going to the gym and the competitive scene of Weightlifting.

Buff Dudes 1

First look at separating the portions of the body. Had considered adding Shoulders to the equation though that ended up being a bit clunky on the deck.

Buff Dudes 2

Early planning of what the game would include. Certain changes occurred such as the body board, number of cards players would start with and starting at a level 1 body.

Players would start with the same Head Piece and have to join body parts as they go through the turns. First thought was to create a board where players would place their cards when joining onto the head. This idea was scrapped as it made the game feel rigid as it made the game more a fill-in-the-puzzle style of game play instead of just placing body parts togethers.

The design aspect of this game is meant to be quite like a cartoon as the body pieces and general aesthetic are meant to be sensationalized, much like the proportions of Johnny Bravo.

Johnny Bravo

The Cartoon Network character Johnny Bravo.

The Cards Players need to have for their Buff Dude is a Left Arm, Right Arm, Left Leg, Right Leg and Chest. There are different levels of each of these cards represented by levels as in level 1, level 2 and level 3. Each of these levels corresponds with a more muscular character. Where level 1 is a scrawny muscle, level 2 is a toned muscle and level 3 is a Muscular muscle. Having higher level muscles is beneficial for the competition portion of the game. Ideally having level 3 muscles around the body is wanted. Though that is not always possible.

This game has been designed for 4 players. Each player is given a Head Card to start. Then they are dealt 5 cards each. Of those 5 cards players choose 3 to add to their head and then discard the last 2 in a discard pile. Players are dealt 5 more cards – play up to 3 cards and discard the rest. Deal out the remainder of the deck which is another 5 cards and play up to 3 more cards again and discard the rest. With this mechanic players have to create their own risk as well as be strategic as there are bonuses for getting the same level on limbs that are needed for the competitions, though every limb is not needed for every competition.

The early card design are simply scrap pieces of paper with the limb name and the level number written on. Below is an example of this and a first run through of the game. The game currently has three levels of each limb that every player can make. So there are 3 levels times 5 different body parts times 4 players = 60 cards plus the additional 4 Head Cards.

Buff Dudes play

Four players each able to make their Buff Dude. Though only one player was able to get every muscle to a level 3 musculature.

Buff Dude play 2

A closer look at Player 2 (2nd from our left) from the above picture. Level 3 Right Arm, Right Leg, Left Leg and Chest. Level 1 Left Arm.

Once players have made their Buff Dude, it is time to compete! The competition is in Bench Press, Clean and Jerk, and the Dead lift. Each of these competitions are related to working out and have a work record in some form of competition like the Olympics or Strongman Competition. For this game however the competition is broken down into what parts of the body the player needs to compete and get that edge over the opponents. The more even your body the bigger chance you have of winning.

Buff Dudes 6

A look at the draft for player turn and the muscles needed for the competitions.

For the Bench Press players will be looking at their Chest and Arms.
For the Clean and Jerk players will be looking at their Chest, Arms and Legs.
For the Dead lift players with be looking at their Legs and Arms.

Buff Dudes 8

Players get a benefit when they have Level 3 muscles in the group of muscles that is needed for the competition. This image illustrates my idea of that benefit.

With the competition this is where the Yahtzee mechanic comes into Buff Dudes!. Instead of 5 dice I added one and use 6 dice. The aim is to have the best rolls possible. This is done with 3 attempts at scoring the highest score with 3 re-rolls in each of these attempts. Players can keep the number on some of the dice that they like such as if they rolled three 6’s they only have to re-roll the other three dice. After that last attempt the players look at what they have ended with and correlate that with the scoring chart.


Current Buff Dudes! Scoring Chart

Looking at the Bench Press which uses Chest and Arms. Players who have both Level 3 Right arm and Left Arm score an automatic 6 on one of the dice. If they have a Level 3 Chest also this means they get two automatic 6’s on the dice so they would only have to roll four dice. The automatic number is always counted before the first roll. Automatic 6 was made as the game is based on points with 6 being the highest number. I wanted players to aim for the highest score by rolling six 6s.

Buff Dudes 9

This is an example of the Bench Press Competition. Each player is in a different column. With each Attempt a different row of numbers. The sets of numbers are the 3 re-rolled numbers in each attempt with the number in a box the final roll which is then scored on.

Buff Dudes 10

This is the scoring of the Clean and Jerk Competition which uses the Arms, Legs and Chest. The bottom numbers are the total of all three rounds. The overall winner was the player who had made the best Buff Dude! The one with the most equal leveled muscles.

Buff Dudes 11

The Dead Lift competition which uses the Arms and Legs.

Though the competitive aspect of Buff Dudes! comes from the luck of what muscle levels you get and how well you roll the dice. I am looking to add a positive and negative attribute feature that relates to bodybuilding and general gym behaviour. These being items that people would use to build muscle to some degree.

Buff Dudes 3

Items such as Whey protein, Creatine powder, Steroids and Oils to name a few impact on the muscle and the dice rolls.

These items are already on the limbs of the body. Such as a Level 3 Chest with Steroids. Steroids has an effect that would disqualify the user from a competition if he scored 6’s across the board, but if he has managed to get Steroids on every muscle (Left Arm, Right Arm, Left Leg, Right Leg and Chest) one of these muscles would read “If every muscle you have is affected by steroids the negative affect is nullified”. So if you rolled all 6’s with every muscle infected by steroids you would not be disqualified. You will need that main muscle that nullifies the effect otherwise it still works.

Buff Dudes 12

A look at the placement of information on the card about the illegal items and descriptions of use.

Other items and possible effects are:

Whey protein – Up the level of muscle on this limb at the end of creating your Buff Dude
Creatine powder – Switch one of your Cards with a Random Card from the Draw Pile
Oil – If you end with a 1 or 2 in your final roll attempt half your score
Uneven Pecs – Minus a muscle level to one of your arms at the end of creating your Buff Dude
Bum Bag – Has the effect of both Whey and Creatine

Buff Dudes! is meant to be a quick game where the focus is on creating a Buff Dude and Competing. The idea of Buff Dudes was more of a test to see if I could combine elements of Yahtzee with Exodia.